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Rome 1 total war mods
Rome 1 total war mods












The units were available after building the barracks but after upgrading the barracks during gameplay the new units disappeared. I created some new units and assigned them to militia barracks.

rome 1 total war mods

Hopefully someone can answer this for me as I still play and mod RTW. Ownership romans julii,romans brutii,romans scipii,romans senate Stat_pri 50, 8, no, 0, 0, melee, blade, piercing, axe, 25 ,1 Officer roman_standard Īttributes sea_faring, hide_forest, frighten_foot, frighten_mounted, can_sap, hardy įormation 1.2, 1.2, 2.4, 2.4, 4, square

rome 1 total war mods rome 1 total war mods

Type GU_elites ĭictionary g_unleashed_elites GU Elite Guards Ĭategory infantry with only script editing you can't! However from the existing models you can create an awesome mix.ģ-Go to the end of the text file, copy any of the unit blocks of text to the end of the text file and in it replace the numbers and words by the following (between square brackets and in italic are COMMENTS! so don't try to put them in the game!): Now warning - this does not mean creating a new model of units from scrap, so sorry, if you wanted to play Attack of The Clones around 200 B.C. Now world domination isn't so distant.ĥ-Experiment with other units! (oh dear, it seems now there will be boulder-throwing infantry everywhere.) Stat_pri 7, 2, boulder, 120, 30, missile, archery, piercing, none, 25 ,1Ĥ-Cry "Havoc!" and let the boulders fly! Dont forget to put in Flaming Missile to achieve maximum effect. Replace the word "arrow" by the word "boulder" (no typos here!), so it looks like this: Stat_pri 7, 2, arrow, 120, 30, missile, archery, piercing, none, 25 ,1 Fun Guaranteed 100%!ġ-In the folder where you have installed the game, look for the folder "Data", open itĢ-Back up (!!!), then open in Notepad the file export_descr_unit.txtģ-Find the block of text beginning by "type roman archer", look below and find the following line: Let's make archers one of the best missile units by "learning" them how to fire large stones.

rome 1 total war mods

The Rome:TW engine is script-based and thus flexible and quite easy to mod. Ever fancied creating your own elite peasant unit which can destroy Armoured War Elephants in one stroke? Or learn your archers to shoot Onager missiles? Well here's the place to learn it all: its very simple, just don't forget to back up your files!














Rome 1 total war mods